Azshara map game pressure




















I were a bit baffled, since i were in skinning by that time, and everything were gray to me. By the time i were finished gathering leather i had stacks of leather, and my skinning were The latter day i came back to get some more leather, butmy skinning did not increase, but i didn't care, since i just were ther for the leather.

Have anyone else had the same ''problem'' as i have had? Since that have never happened to me before. And i want to say that at skinning i am maxed to my current training, not if you use that as an explanation. In old! Azshara, I remember hopping to the Thalassian camp on my blood elf, thinking it was a friendly location Comment by Demiona A bit tricky to explore.

If you have problems finding The Ruined Reaches, head to the small it's very, very small island in the south eastern corner on the map. Very clever of Blizzard to do that considering Azshara's status of Horde after Cata. Comment by I just have to say, this was the most beautiful zone in the game, in my opinion, back in vanilla. It was a challenge to navigate through, involved a lot of water and color and even had an outdoor raid boss.

As someone who plays this game for the sake of farming achievements and seeing beautiful things, I loved this place. It's a bummer that it has changed. Comment by While I'm so super stoked that Cataclysm made zones such as this one actually useful, I do miss the days of empty, useless zones a little. Yes, really. You'd stand in the middle -- here, thinking you'd landed in New England -- and wonder what kinds of plans Blizzard had for the place in the future. Hyjal, Gilneas, and the Twilight Highlands were similar, although in those cases, you stood where the zone adjacent ended and an invisible wall or mountain range wouldn't let you pass.

Now we know, so some of the mystery and anticipation's gone out of the game a little. Comment by JopoFirecrack For those like me doing the current Ironman Challenge, this is not the ideal place to quest. Few quests require you to aggro elite mobs glitchy quests , some to hold mobs at once, and the creatures have nasty abilities like Enrage, Summon.

There are also many times when you need to walk beside ravines, and failing the challenge just on fall damage would be very disappointing.

Avoid Subject 4 at all cost. From lvl , Northern Barrens is probably the safest way to go, I just did Azshara for the cash rewards goblins gives. Again, not recommended for inexperienced players. Comment by I would like to question why Valormak is a Horde flight path right in the middle of an Alliance camp Comment by Kilroy as someone who likes archaeology I have done my research and found that the quest givers I still have yet to quest for, Sgt Zelks and Cpt Tork, are "zoned out" from me.

Any suggestion? Comment by Tronski Everybody loves rares! Have a macro! Refresh the page if they aren't shown after clicking. Comment by Fledhyris I have the strangest bug for this zone! My Horde character has the Azshara exploration achievement shown in gold, stating that my Ally got this, although not a single area in the zone is checkmarked. Not surprisingly, as in fact -neither- character has been anywhere near the place!

Hordie also has the RocketRun achievement 'golded'. Ally has both these correctly greyed out. Very odd, has anyone else noticed or would care to test this glitch?

I submitted a bug report and will update if anything comes of it. I should add that neither character is very high level Ally 41, Horde 12 and haven't been to a great many places, let alone Azshara. I was saving it for being a goblin! Comment by SeniorSpam I'm not sure if this was mentioned before, but the achievement Joy Ride wasn't mentioned. That's totally worth it! Comment by matheus Does anyone knows what the purpose of the Timbermaw Hold in Azshara?

It looks like human construction, but there is no sign of any old human settlings on Azshara at all Comment by Rumer It would be nice if we could get a time traveling option like we have in Blasted Lands and Theramore for those of us who enjoyed the peaceful, isolated atmosphere.

It was my favorite place. That way, they'd still have the active hub version as well as throwing us a nostalgic bone. Comment by khalidz if love collecting toys this zone worth completing his quests;. Comment by panfabn! Comment by Boroxxar I always wished Blizzard would have done something with Gallywix Pleasure Palace like maybe have some ingame games; mini golf etc. Just a place to meet, chill and have some fun. Intro Music. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed.

Unsure how to post? Finally, while they are buffed by Longing , the two bosses will leave behind Cursed Heart void zones at their location every second. It appears that these void zones never despawn. At regular intervals throughout Phase One, a single Overzealous Hulk add will spawn. This add cannot be tanked, and does not deal any damage. Instead, it simply runs towards a random Ancient Ward, and when it reaches it, it begins channeling Ground Pound on it, dealing a low amount of ticking raid-wide Physical damage and draining Energy from that Ancient Ward.

The Overzealous Hulk can be crowd controlled and stunned, but once a single crowd control effect has been cast on it, it will buff itself with Infuriated , preventing any future crowd control effects. Beckon is used after each Drain Ancient Ward cast, selecting several random ranged DPS players and forcing them to move towards the center of the room over a period of 8 seconds.

These orbs will remain active for 20 seconds, at which point they will explode, dealing potentially very high raid-wide Arcane damage. If players stand within the Arcane Orbs while they are active, they progressively drain the orbs, reducing the damage of their final explosion the longer they stand there. If sufficiently drained, an Arcane Orb can even despawn entirely before it has a chance to explode. Players who stand in Arcane Orbs to drain them take moderate Arcane damage every second.

When Aethanel and Cyranus are both killed, Phase One ends and a second transition phase starts. At the start of the transition phase, several Arcane Orbs will spawn in the center of the room. Moreover, Queen Azshara will issue an order decree to each raid member, as described below.

Failing to execute Azshara's order will debuff players with a stack of Sanction each second that they are not following the order, which deals Arcane damage over 10 seconds.

Queen Azshara can choose between one of the following 4 decrees to issue to each player. Each decree only lasts 20 seconds, the same duration that Arcane Orbs are active.

On Heroic mode, Queen Azshara issues two decrees to each player, chosen from among the 4 described above, and one new, Heroic-only decree: Stay!

Stay requires the player to stand still, and any movement will grant stacks of Sanction. About 10 seconds after the Arcane Orbs despawn or explode, if improperly soaked and the decrees end, Queen Azshara will become active and Phase Two will begin.

Once the First Intermission Phase ends, Queen Azshara herself becomes active and must be picked up by the tank. Practically none of the mechanics from Phase One are still in use during Phase Two. The big exception are the Ancient Wards , which are still present and still work the same way. As mentioned, the central rune towards which Beckon ed players walked to during Phase One becomes a Ward of Power. Queen Azshara uses 6 abilities during this phase, and there are also two types of adds that spawn.

If she is nearest to an Ancient Ward, she will drain its Energy over time, while if she is nearest to the Ward of Power, she will grant it Energy over time. Note that this ability will always affect one Ward the closest one , and it is not possible to move the boss in a such way that no Ward is affected. Arcane Burst is a second dispellable debuff the boss places on several random raid members.

This does nothing while active, but at the end of the duration, or when dispelled, this causes all raid members in line of sight of the affected player to take a high amount of Arcane damage. On Heroic mode, if any players are in line of sight of the boss when their Arcane Burst is triggered, they will apply Feedback to the boss, which will cause her to re-cast Arcane Burst again. Arcane Detonation is an ability Queen Azshara uses when she reaches Energy which she gains progressively, only as a means to show when this ability will be cast.

Arcane Detonation deals extremely high Arcane damage to all raid members in line of sight of her. Arcane Mastery is another passive ability of Azshara, which deals raid-wide Arcane damage every 3 seconds. This ability only affects players who are within line of sight of the boss.

Beckon is used again throughout Phase Two, but it is somewhat different from the Phase One version. In this phase, ranged raid members targeted by Beckon are forced to run to Queen Azshara and, if they reach her, they become mind controlled and have a damage absorption shield applied to them. The mind control is broken when the shield has been broken by the raid's damage.

Like the Phase One Beckon , players can avoid being mind controlled if they are far enough from the boss when the ability is cast, as the forced movement will end after a certain amount of time. Reversal of Fortune is a new ability Queen Azshara gains in Heroic mode as we will see later, in Normal mode she gains this in Phase Three. When this is used, the locations of the Ward of Power and a random Ancient Ward are swapped. The change is permanent until a Reversal of Fortune is cast.

Both types of adds do the same thing: run towards Ward of Power and kill themselves when they reach it, granting it Energy. They have no other abilities and cannot be tanked.

The Azshara's Indomitable adds spawn one at a time, have a high amount of health, move slowly, and cannot be crowd controlled.

The Devoted spawn in packs, have lower health, move quickly, and are susceptible to crowd control. This transition phase also lasts about 40 seconds and is very similar to the first one, with a few differences.

At the start of Phase Three, Queen Azshara will start using abilities again. In addition to this, three new adds will spawn, and the Phase Two adds Azshara's Indomitable and Azshara's Devoted will no longer spawn.

When the ability is cast, each affected player gains a stack of Jealousy for every other raid member within 8 yards of them. Aside from this, the ability works the same way as during Phase Two.

When the ability is used again, all the Wards are swapped back. At the start of the phase, two Tidemistress adds will spawn, each one on top of an Ancient Ward. These adds will never move from their Wards, and instead slowly drain Energy from them while they are alive. If the Ward on which a Tidemistress is located is turned into a Ward of Power , then she will instead give Energy to the ward. These adds have a number of abilities, and when they are both killed, the phase ends and Phase Four begins.

Static Shock is a 6-second Nature damage DoT that deals damage to the target and any players within 8 yards every second. Chain Lightning is a standard, interruptible Chain Lightning spell. Each Tidemistresses will, at some point, place a Crystalline Shield on herself, becoming immune to all damage, silence, and interrupts.

The only way for this buff to be removed is for the Tidemistress to be hit by the Loyal Myrmidon 's Charged Spear. Doing so also deals a moderate amount of raid-wide damage through Shattered Shield. At the start of Phase Three, a Loyal Myrmidon will spawn, which needs to be picked up and tanked. The only differences are that the ability can target any random raid member except tanks , and that if it come in contact with a Tidemistress's Crystalline Shield , it will break it.

During this phase, Queen Azshara gives up using most of the abilities used previously, gains a few new abilities, and no longer spawns any adds. The boss retains Titanic Machinations , Reversal of Fortune and Greater Reversal of Fortune in Heroic mode , and Beckon although it has been modified yet again from the previous phases.

The only difference to Beckon from Phase Three is that the players who reach Azshara and become mind controlled will remain mind controlled until they are killed. Void Touched is a stacking second debuff that Azshara regularly applies to her current target. Nether Portal is a void zone that lasts for 2 minutes and that deals Shadow damage every second to players standing in it.

Piercing Gaze is an ability that the boss uses to deal Shadow damage to all players caught in a line in front of it we suspect that the boss faces in a random direction when casting this, but we are not sure. This makes the console clickable by players, and also empowers it, charging it with energy which has nothing to do with the Energy of the Wards.

After a certain amount of time we are unsure how long , the Titan Console will release all the energy it contains through Massive Energy Spike , dealing raid-wide damage based on how much energy was left. Interacting with the console will trigger a Controlled Burst , which releases some of the energy stored within the Titan Console.

Each Controlled burst deals a moderate amount of raid-wide Spellstrike damage, and also triggers one of the following 3 effects, at random. For more information, please refer to our Eternal Palace Loot and Essence guide. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. WoW Classic. New World. More Games Diablo IV. Path of Exile. Overwatch 2. Borderlands 3. DPS Rankings. Healer Rankings. Tank Rankings.

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