Life positions games




















Buying life insurance activated certain spaces which awarded dividends if landed on. Automobile and fire insurance could be lost permanently if the player landed on a "careless" or "reckless driver" space at least one edition had the humorous misspelling "Wreckless driver".

Life insurance had the possibility of "maturing" with large financial gains if a person holding a policy landed on the corresponding space. The Stock certificate played a much more important and realistic role in this version than in later versions. In addition, a couple of white spaces allowed the player the opportunity to "play the market" if he or she desired, in a game similar to the Lucky Day space explained below.

If the bearer landed on a space indicating a rise in stock prices, the player collected money accordingly, and if they landed on a "stock prices drop" space, they likewise lost money. Comparing the payout to the odds of winning , it was always advantageous to gamble here.

When a player reached the end of the game they could retire to the "Millionaire" space if they thought they had the most money. In some circumstances, all players would retire here after reaching the end of the game, at which point they would count their money. The player with the most money won the game.

If a player was trailing near the end of the road they could make one final gamble in an attempt to become the "Millionaire Tycoon".

The player selected one number on the number strip, and placed their car on it. Upon spinning the wheel, 9 of the 10 numbers forced the player to move to the "Bankrupt" space, losing the game. However, if the correct number was selected, the player became the Millionaire Tycoon and automatically won the game. The Game of Life was updated in to reward players for "good" behavior, such as recycling trash and helping the homeless "penalty" spaces in previous versions. The version of the game proceeds as follows:.

There are still two routes at the beginning of the game, now labeled Career and College. Selecting the College route now places the player in debt from the very start; however, the probability of landing a better job and a higher salary is much better than selecting the Career route. If the person lands on a "trade a salary card" space, the player had the option of "trading up".

At the shared end of both paths, the player's career and salary are decided by chance. If a player chooses Career , the shorter path is taken. At its end, one occupation card and one salary card are chosen.

The player continues the game with that specific career and salary unless another event affects the player. If a player chooses College , two Promissory Notes must be taken from the bank for tuition, and the player must take the longer path which in this version is also more "dangerous" than the Career path. However, at its end, three Career cards and three Salary cards are chosen, and the player may choose one from each set after looking at them. As in the s version, most of the spaces on the game board are orange, and their instructions are only followed if they are landed on.

The "Pay Day" spaces are green and impact the player when landed on or passed over. Red spaces now always signify a major life event e.

The "decision" spaces are now blue, and if landed on, the player can choose to follow them or do nothing. Most of the spaces requiring the player to pay money to the bank have a symbol next to them, each of which corresponds to that on one of the career cards. If any opponent has that career card, the money is paid to that opponent instead of the bank. If the player himself has that career, no money is paid. A major change to the game in this version is the collection of "LIFE Tiles" as one progresses through the game.

Every time a player lands on a space marked with the LIFE logo they collect a LIFE tile, a small rectangular game piece with the "LIFE" logo on one side and an event on the other along with a sum of money collected from this accomplishment. These also replace the previous "collecting presents" rule. On each of these tiles is a major life event e. Everest , curing the common cold , building a better mousetrap , etc. The tiles are not revealed until all players have "retired", at which point they are flipped over and their total is added to the player's money total.

If at any time the draw pile of LIFE Tiles is depleted, a player may steal one from any active player remaining in the game, or certain "retired" players see Retirement section below. One of the red spaces in the game is buying a house. From then on, homeowners' insurance may be purchased for a price listed on the house deed. In this version, there are two insurance policies automobile and home owners' that prevent the player from being affected by a number of "tragedy" spaces throughout the board.

Upon purchasing stock, the player chooses a stock card numbered between 1 and 9. A player may only hold one stock card at a time unless landing on a space marked "Stock Market Zooms", at which point a free stock card is chosen. Likewise, "Stock Market Slumps" costs the stockholder one stock card. Each number has only one stock and will not be available to others as they are being purchased.

When a player reaches the end of the game, there are two options to "retire". One is to place their car at Millionaire Estates largely unchanged from the previous version , or, may retire at Countryside Acres previously the "Bankrupt" space. Each has its benefits and risks. If a player thinks he or she will end the game with the most cash, the best option is to retire at Millionaire Estates. Seven life positions — Tony White 1. Often the schizoid personality falls into this life position.

It consists of ten Modes with a central Mindful Process. In this Mode we are caring whilst firm. We can confront people playfully as a way of dealing with a difficult situation. When in this Mode you will believe that others cannot do things as well as you can, or perhaps only certain chosen people can.

This is not helpful for followers or leaders. When in this Mode the person will often do things for others which they are capable of doing for themselves.

People who find it difficult to delegate might When in this Mode we over-adapt to others and tend to experience such emotions as depression or unrealistic fear and anxiety. Here we express a "You're not OK" message.

At work we tend not to take responsibility for our actions and are unlikely to progress as we need a great deal of management in order to focus our energy and keep boundaries. Thank You Other TA topics available on slideshare 1. What is TA? Alexandra Paredes Dec. ShabanaT Nov. Richard Edwards Aug. Yousuf Mohammed May. IrenaPeric4 Apr. Show More. Total views.

You just clipped your first slide! Clipping is a handy way to collect important slides you want to go back to later. Now customize the name of a clipboard to store your clips. Visibility Others can see my Clipboard. Cancel Save. Exclusive 60 day trial to the world's largest digital library. Activate your free 60 day trial. What are the newest mini games in Life the Game? Burger Madness: Drag the delicious ingredients on a plate, stack them in the correct order and make the best burgers in town.

Study Session: Tap away every distraction to show everyone how actual studying is done. Travel Puzzles: Assemble colorful blocks of different shapes and unravel the captured photo underneath. Rainbow Melody: Put your memory to test by repeating the right sequence of notes on your xylophone.



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